Kind: Weapon
Rarity: common
Critical Rate +5%. Each Crude Staff within range grants an additional Critical Rate +5%.
Kind: Weapon
Rarity: common
When triggering Incantation Syntony, 50% chance to inflict 2 stacks of [Gash] on all enemies for 1 round.
Gash: When attacked, take additional (own ATKx20%) Genesis DMG.
Kind: Weapon
Rarity: common
Attacks have a 50% chance to inflict an additional (held Goldfinch Coins *2) Genesis DMG, up to 2000.
Kind: Weapon
Rarity: common
Can be tempered with [Bloodthirsty Hammer]. At the start of the round, for every 3 incantations in the Spelldock, grant 2 stacks of [Verve] to all allies.
Entry "Bloodthirsty Hammer" not found.
Verve: Incantation Might +2% (stackable up to 100 times, undispellable, disappears after casting a basic incantation).
Kind: Weapon
Rarity: common
Right after casting a 1-target Ultimate, 50% chance to inflict [Blind] on the target for 1 round; 50% chance to inflict [Mis-aim] on the target for 1 round
Blind: DMG Bonus -30% when attacking 1 target.
Mis-aim: DMG Bonus -30% when attacking multiple targets.
Kind: Weapon
Rarity: common
After launching a 1-target attack, deal (the attacker’s ATKx100%) Genesis DMG to a random enemy.
Kind: Weapon
Rarity: common
After an ally takes an action, gain 5 stacks of [Ceremonious].
Ceremonious: Ultimate Might +3% (up to 100 stacks, undispellable, disappears after casting an Ultimate).
Kind: Weapon
Rarity: common
Can be tempered with Bloodthirsty Hammer. When casting a rang 2/3 incantation, DMG Bonus +20%.
Kind: Weapon
Rarity: common
After launching the first attack of each round, inflict 1 stack of [Gash] on the target for 2 rounds. If the attack is an extra action, 50% chance to inflict another stack of [Gash] on the target for 2 rounds.
Gash: When attacked, take additional (own ATKx20%) Genesis DMG.
Kind: Weapon
Rarity: common
2 Energy to activate. At the start of the round, allies consume 1 stack of [Dynamo] from self to inflict [Electrocute] on all enemies 1 time ([Electrocute] multiplier: additional +0%).
Dynamo: A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Electrocute: Deal (own ATKx100%) Genesis DMG to the target.
Kind: Weapon
Rarity: rare
When casting an Ultimate, for every 5 stacks of [Ceremonious], gain 1 stack of [Ceremonious] after cast.
Ceremonious: Ultimate Might +3% (up to 100 stacks, undispellable, disappears after casting an Ultimate).
Kind: Weapon
Rarity: rare
After casting a Buff, Counter, or Channel-type incantation, inflict 10 stacks of [Burn] and 1 stack of [Vulnerability] on all enemies.
Burn: Healing Taken -15% (unstackable). At the end of the round, takes (the holder's ATKx4%) Genesis DMG (stackable up to 30 times, multiple stacks of Burn is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Vulnerability: When attacked, DMG Taken Reduction -25% (-1 stack after trigger).
Kind: Weapon
Rarity: rare
Can be tempered with Bloodthirsty Hammer. When scoring a critical hit, gain 1 stack of [Lucky]. When casting a rank 2/3 incantation, gain 2 stacks of [Lucky].
Lucky: Critical Rate +5%, Critical DMG +5% (up to 50 stacks, undispellable).
Kind: Weapon
Rarity: rare
When Incantation Syntony reaches level 3, all allies gain 9 stacks of [Unsparing] (triggers only 1 time per battle). When a Syntony artifatc is within range and on reaching Incantation Syntony Lv. 2, gain 6 stacks of [Unsparing] (triggers only 1 time per battle).
Unsparing: Dmg Dealt +5% (up to 50 stacks, undispellable).
Kind: Weapon
Rarity: rare
Each type of [Bullet] lost grants 1 random [Bullet]. Each type of [Bullet] lost grants 10 stacks of [Preignition].
Entry "Bullet" not found.
Preignition: Before attacking, for each stack, inflicts 1 stack of [Burn] on the target (remove all after trigger).
Kind: Weapon
Rarity: rare
2 Energy to activate. When performing an extra action, each Disk held grants 1 stack of [Dynamo] to self. When entering battle and at the start of every 3 rounds thereafter, each Disk held grants 1 stack of [Dynamo] to all allies.
Dynamo: A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Kind: Weapon
Rarity: rare
2 Energy to activate. When casting an Attack Incantation in the [Dynamo] status, inflict [Gash] on the target for 2 rounds, and 100% chance to consume 1 stack of [Dynamo] from self.
Dynamo: A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Gash: When attacked, take additional (own ATKx20%) Genesis DMG.
Kind: Weapon
Rarity: rare
When in [Bullet] status, DMG Bonus +60%. When performing an extra action, 50% chance to grand DMG Bonus 60% to this attack.
Entry "Bullet" not found.
Kind: Weapon
Rarity: rare
When casting a basic incantation in [Bullet] status, Incantation Might +50%. When casting an Ultimate in [Bullet] status, Ultimate Might +50%.
Entry "Bullet" not found.
Kind: Weapon
Rarity: epic
DMG Bonus +20%. When Incantation Syntony reaches Lv. 2, gain DMG Bonus +4% permanently (triggers only 1 time per battle). (Unique artefact, cannot be copied or stored). When in layout with 10 or more Syntony artefacts and when Incantation Syntony reaches Lv.3, gain DMG Bonus +8% permanenly (triggers only 1 time per battle).
Kind: Weapon
Rarity: epic
All allies gain ATK +10%. When entering a Safe Zone, devour all Common artefacts within range. Each artefact devoured grants an additional ATK +3% to all allies. (Unique artefact, cannot be copied or stored).
Kind: Weapon
Rarity: epic
Each Disk in the layout grants Ultimate Might +4% to all allies.
Kind: Weapon
Rarity: epic
Penetration Rate + 20%. For every 50 Goldfinch Coins held, gain an additional Penetration Rate + 10% (up to 60%).
Kind: Weapon
Rarity: epic
When casting a rank 2/3 incantation, 50% chance to grant 4 stacks of [Verve] to all allies. When entering a Safe Zone, temper all temperable Craft artefacts within range and raise their rarity level. Each artefact can be tempered up to 1 time.
Verve: Incantation Might +2% (stackable up to 100 times, undispellable, disappears after casting a basic incantation).
Kind: Weapon
Rarity: epic
When triggering Incantation Resonance, all allies gain 1 stack of [Thorny] and obtain 5 Goldfinch Coins. When an ally cast a rank 2/3 incantation, they gain 2 stacks of [Thorny] and obtain 50 Goldfinch Coins. When a non-Resonance artefact is within range and if an Incantation Resonance is triggered, obtain 5 additional Goldfinch Coins.
Thorny: Reflect (own ATKx15%) Genesis DMG (up to 50 stacks, undispellable).
Kind: Weapon
Rarity: epic
When casting an Aid incantation, increase Incantation Syntoy Level by 1 if Incantation Syntony is triggered on the next round. This effect can be triggered up to 5 times per battle. When Incantation Syntony reaches Lv. 2, 40% chance to grant 12 stacks of [Unsparing] to all allies. This effect can trigger up to 5 times per battle. When 4 or more Support artefacts are within range, the effect can be triggered an unlimited number of times per battle.
Unsparing: Dmg Dealt +5% (up to 50 stacks, undispellable).
Kind: Weapon
Rarity: epic
When performing an extra action, DMG Bonus +50%. Each Extra Action artefact within range grants an additional DMG Bonus +20% when performing an extra action.
Kind: Weapon
Rarity: epic
When triggering Incantation Syntony, 70% chance to apply Stress -5 on a random ally. When triggering Incantation Syntony, 30% chance to apply Stress +5 on a random ally.
Kind: Curio
Rarity: common
At the start of the round, a random ally gains 1 stack of [Lucky].
Lucky: Critical Rate +5%, Critical DMG +5% (up to 50 stacks, undispellable).
Kind: Curio
Rarity: common
At the start of the round, a random ally gains Moxie + 1
Kind: Curio
Rarity: common
After taking the first action of a round, gain + 1 stack of [Aura of Might] and 1 stack of [Power Burst]. After performing an extra action, 50% chance to gain 1 stack of [Power Burst].
Aura of Might: Incantation Might +20% when attacking (- 1 stack after trigger).
Power Burst: DMG Bonus +25% when attacking (-1 stack after trigger).
Kind: Curio
Rarity: common
When triggering Incantation Resonance, 50% chance to grant 2 stacks of [Thorny] on all allies.
Thorny: Reflect (own ATKx15%) Genesis DMG (up to 50 stacks, undispellable).
Kind: Curio
Rarity: common
When Incantation Syntony reaches Lv. 2, all allies gain 2 stacks of [Weal] (triggers only 1 time per battle).
Weal: DMG Taken Reduction +5% (stackable up to 50 times, undispellable).
Kind: Curio
Rarity: common
When entering battle, all allies gain a [Shield] with (own Max HPx10%) HP for 2 rounds. For every 50 Goldfinch Coins held, the Shield gains an additional (own Max HPx1%) HP, up to 50% of own Max HP.
Shield: Blocks certain DMG for a certain duration.
Kind: Curio
Rarity: common
When taking the first action of a round, 50% chance to gain 2 stacks of [Antler Blessing]. When performing an extra action, 50% chance to gain 2 stacks of [Antler Blessing].
Antler Blessing: DMG Heal +10% (stackable).
Kind: Curio
Rarity: common
When in an odd-numbered round, all allies ain 2 stacks of [Dynamo]. When in an even-numbered round, all enemies lose 2 stacks of [Dynamo].
Dynamo: A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Kind: Curio
Rarity: common
After casting an Aid incantation, 60% chance to purify 2 negative statuses on all allies.
Kind: Curio
Rarity: common
For every 10 stacks of [Dynamo] an ally loses, they gain 1 stack of [Weal].
Dynamo: A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Weal: DMG Taken Reduction +5% (stackable up to 50 times, undispellable).
Kind: Curio
Rarity: rare
After casting a Rang 2/3 incantation, gain 2 stacks of [Regen] and 2 stacks of [Fading - Regen].
Regen: At the start of each round, recover (own Max HP x1%) HP (up to 50 stacks, undispellable).
Fading - Regen: At the start of the round, lose 1 stack of [Regen] (stackable, undispellable).
Kind: Curio
Rarity: rare
When casting an incantation while in the [Channel] status, ATK +10%. When attacking a target that’s in the [Channel] status, ATK +15%.
Entry "Channel" not found.
Kind: Curio
Rarity: rare
When entering battle and at the start of every 3 rounds, gain temporary AP + 1.
Kind: Curio
Rarity: rare
After actively casting an incantation, inflict 5 stacks of [Burn] on a random enemy. After casting an Aid incantation, gain 5 stacks of [Preignition].
Burn: Healing Taken -15% (unstackable). At the end of the round, takes (the holder's ATKx4%) Genesis DMG (stackable up to 30 times, multiple stacks of Burn is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Preignition: Before attacking, for each stack, inflicts 1 stack of [Burn] on the target (remove all after trigger).
Kind: Curio
Rarity: rare
At the start of the round, if an ally has 3 or more Moxie, they gain 1 stack of [Sturdiness] and 1 stack of [Rousing Morale].
Sturdiness: When attacked, DMG Taken Reduction +25% (-1 stack after trigger).
Rousing Morale: DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
Kind: Curio
Rarity: rare
At the end of the round, allies who have not actively casted an incantation gain 1 stack of [Anticipation - Precast]. When a non-Resonance artefact is within range, gain 1 addition stack of [Anticipation - Precast].
Anticipation - Precast: At the start of the next round, generate 1 of own rank 1 precast incantations (stackable, undispellable).
Kind: Curio
Rarity: rare
2 Energy to activate. Whenever an ally loses 10 stacks of [Dynamo], they gain 2 stacks of [Dynamo]. Whenever an ally loses 5 stacks of [Dynamo], they gain 1 effect from [Collection of Permanent Buffs].
Dynamo: A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Collection of Permanent Buffs: There are 6 effects: [Unsparing], [Lucky], [Glean], [Thorny], [Regen], and [Weal]. Prioritize effects not yet applied.
Kind: Curio
Rarity: rare
After being attacked, 25% chance to immediately cast an Ultimate if at 5 or more Moxie.
Kind: Curio
Rarity: rare
DMG Taken Reduction +0%. For every 50 Goldfinch Coins held, gain DMG Taken Reduction + 10% (up to 100%).
Kind: Curio
Rarity: rare
When entering a Safe Zone, obtain 50 Goldfinch Coins. When entering battle, consume 50 Goldfinch Coins to grant 1 stack of [Goldfinch’s Blessing] to the ally with the lowest HP percentage.
Goldfinch's Blessing: Survive a lethal attack and recover (Max HPx20%) HP (disappears after trigger, unstackable).
Kind: Curio
Rarity: epic
Each Curio artefact in the layout increases ATK, HP, Mental DEF and Reality DEF by 2% for all allies.
Kind: Curio
Rarity: epic
When entering battle, recover Stimulus. When triggering Incantation Resonance, all allies gain 1 stack of [Unsparing], 1 stack of [Regen], and 1 stack of [Thorny]. Each Resonance artefact in the layout recovers 1 additional Stimulus when entering battle.
Unsparing: Dmg Dealt +5% (up to 50 stacks, undispellable).
Regen: At the start of each round, recover (own Max HP x1%) HP (up to 50 stacks, undispellable).
Thorny: Reflect (own ATKx15%) Genesis DMG (up to 50 stacks, undispellable).
Kind: Curio
Rarity: epic
Gain Immunity to [Pollution], [Poison], [Burn], and [Corrode]. When triggering Incantation Resonance, inflict 1 effect from [Collection of Neg Status] to all enemies for 1 round. When a non-Resonance artefact is within range, the duration of [Collection of Neg Status] is extended by 1 round.
Pollution: After taking action, takes (the user's ATKx20%) Genesis DMG. (Can stack.)
Poison: At the end of the round, takes Genesis DMG based on the caster's ATK. Can stack.
Burn: Healing Taken -15% (unstackable). At the end of the round, takes (the holder's ATKx4%) Genesis DMG (stackable up to 30 times, multiple stacks of Burn is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Corrode: When a round ends, takes Genesis DMG based on the carrier's current HP.
Collection of Neg Status: There are 5 effects: [Gash], [Pollution], [Poison], [Corrode], and [Bleed]. Prioritizes effects not yet applied.
Kind: Curio
Rarity: epic
Goldfinch Coin Drop +20%.
Kind: Curio
Rarity: epic
After casting an Ultimate, increase Incantation Syntony level by 1 if Incantation Syntony is triggered on the next round. When Incantation Syntony reaches Lv. 5, all allies gain 1 stack of [Incorporeal]. When 4 or more Syntony artefacts are within range and when an ally casts an ultimate, further increase Incantation Syntony level by 1 if Incantation Syntony is triggered on the next round.
Incorporeal: Dodge 1 attack (-1 stack after trigger).
Kind: Curio
Rarity: epic
Each enemy defeated grants 3 Goldfinch Coins. For every 10 Goldfinch coins lost in battle, all allies gain Max HP +1% permanently. (Unique artefact, cannot be copied or stored).
Kind: Curio
Rarity: epic
Doubles the trigger chance of the effects of the Extra Action artefacts within range.
Kind: Curio
Rarity: epic
2 Energy to activate. After taking an action, gain 1 stack of [Dynamo]. Each stack of [Dynamo] grants DMG Taken Reduction +5%.
Dynamo: A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Kind: Curio
Rarity: epic
2 Energy to activate. Whenever an ally loses 1 stack of [Dynamo], they gain 1 stack of [Glean]. Whenever an ally loses 10 stacks of [Dynamo], they gain 1 stack of [Incorporeal].
Dynamo: A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Glean: Genesis DMG Dealt +5% (up to 50 stacks, undispellable).
Incorporeal: Dodge 1 attack (-1 stack after trigger).
Kind: Curio
Rarity: epic
At the start of the round, 50% chance to gain Moxie +1. When 2 or more Ritual artefacts are within range, the chance to trigger the effect is increased by 50%.
Kind: Curio
Rarity: epic
When triggering Incantation Resonance, grant 1 effects from [Collection of Permanent Buffs] to all allies. Each Resonance artefact in the layout grants 1 additional effect from [Collection of Permanent Buffs].
Collection of Permanent Buffs: There are 6 effects: [Unsparing], [Lucky], [Glean], [Thorny], [Regen], and [Weal]. Prioritize effects not yet applied.
Kind: Curio
Rarity: common
Can be tempered with Bloodthirsty Hammer. On battle completion, 66% chance to apply Stress -2 on all deployed characters, 33% chance to lose 25 Goldfinch coins. When there is >20 artefacts in the stash, the chance of the negative effect is reduced to 0.
Kind: Curio
Rarity: rare
Whenever a deployed character gets an increase in Stress, the character gets 1 stack of [Awake] for 1 round. At the start of a deployed character’s round, the character consumes 5 stacks of [Dynamo] and gains 1 stack of [Awake] for 1 round.
Entry "Awake" not found.
Dynamo: A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
Kind: Curio
Rarity: rare
Outside of battles, when Stress decreases, deduct 10 times the number of Goldfinch coins instead. Outside of battles, when Stress increases, gain 5 times the number of Goldfinch coins instead. This artefact cannot be actively removed from the layout. Whenever it triggers, there’s a 10% chance to destroy itself.
Kind: Curio
Rarity: epic
On battle completion, all allies get Stress -4. On battle completion, gain 20 Goldfinch Coins. When there’s >40 artefacts in the stash, the effect is doubled.
Kind: Curio
Rarity: epic
When entering battle and at the end of the round, each ally has a 30% chance to get [Dream Talk], or a 20% chance to get [Nightmare] for 1 round.
Dream Talk: AP + 1
Nightmare: Cannot act. Dispels the effect after taking any attack.
Kind: Curio
Rarity: epic
Right before an ally is attacked, if their own Stress is below 25, they gain 1 stack of [Incorporeal], then they get Stress +5.
Incorporeal: Dodge 1 attack (-1 stack after trigger).
Kind: Curio
Rarity: epic
When an ally triggers a Meltdown, other allies get Stress -5, and gain [Death Blossom] for self for 2 rounds.
Death Blossom: DMG Bonus +50%, DMG Taken Reduction +50%.